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  • ...an material item type added by [[Tinkers' Construct]]. It requires 3 of a material to create a single {{PAGENAME}}.
    687 bytes (79 words) - 15:47, 5 October 2013
  • ...tool forge is crafted using a combination of [[Seared Bricks]], blocks of material and a wooden [[Tool Station]]. Iron Blocks can be replaced by material blocks made of:
    1 KB (166 words) - 16:43, 4 October 2013
  • Ironwood is a material that can be obtained by smelting Raw Ironwood Material in a furnace or found in chests in the Twilight Forest. It can be used to m
    773 bytes (118 words) - 15:45, 5 October 2013
  • ...evel refers to the material strength of a tool necessary to mine any given material. If an ore requires a mining level greater than that of the tool used to mi Each material requires a certain mining level (or higher) to be mined.
    1 KB (218 words) - 16:43, 4 October 2013
  • ...l and a Board [[Blank Pattern|Pattern]] in the Part Builder. Boards have a material cost of 1.
    1 KB (220 words) - 16:35, 4 October 2013
  • ...e Head [[Blank Pattern|Pattern]] in the Part Builder. Pickaxe Heads have a material cost of 1.
    1 KB (221 words) - 16:35, 4 October 2013
  • ...ecial attack consumes a percentage of the sword's durability, based on the material's enchantability rating; a gold sword will last for 100 activations, while
    973 bytes (150 words) - 15:54, 5 October 2013
  • ...a Crossbar [[Blank Pattern|Pattern]] in the Part Builder. Crossbars have a material cost of 0.5.
    1 KB (223 words) - 16:35, 4 October 2013
  • ...el Head [[Blank Pattern|Pattern]] in the Part Builder. Chisel Heads have a material cost of 0.5.
    1 KB (224 words) - 16:35, 4 October 2013
  • ...nd Guard [[Blank Pattern|Pattern]] in the Part Builder. Hand Guards have a material cost of 0.5.
    1 KB (224 words) - 16:35, 4 October 2013
  • ...el Head [[Blank Pattern|Pattern]] in the Part Builder. Shovel Heads have a material cost of 1.
    869 bytes (135 words) - 16:35, 4 October 2013
  • ...n Axe Head [[Blank Pattern|Pattern]] in the Part Builder. Axe Heads have a material cost of 1.
    1 KB (224 words) - 16:35, 4 October 2013
  • ...e Blade [[Blank Pattern|Pattern]] in the Part Builder. Knife Blades have a material cost of 0.5.
    1 KB (227 words) - 15:47, 5 October 2013
  • ...de Guard [[Blank Pattern|Pattern]] in the Part Builder. Wide Guards have a material cost of 0.5.
    1 KB (232 words) - 16:35, 4 October 2013
  • ...d Blade [[Blank Pattern|Pattern]] in the Part Builder. Sword Blades have a material cost of 1.
    937 bytes (139 words) - 16:35, 4 October 2013
  • ...erial and a Pan [[Blank Pattern|Pattern]] in the Part Builder. Pans have a material cost of 1.
    1 KB (231 words) - 16:35, 4 October 2013
  • Casts are used to turn liquid material from the [[Smeltery]]  into tool parts in the [[Tinkers' Construct]] mod. ...must be cast directly from pre-existing parts or parts you make of another material, such as stone. You can also resmelt casts by putting them back into the Sm
    2 KB (432 words) - 16:35, 4 October 2013
  • ...inding [[Blank Pattern|Pattern]] in the Part Builder. Tool Bindings have a material cost of 0.5.
    2 KB (274 words) - 16:35, 4 October 2013
  • [[File:Steeleaf.png|thumb|Steeleaf]]Steeleaf is a material that can only be found in Twilight-Forest-specific dungeons. Tools and armo
    611 bytes (79 words) - 15:45, 5 October 2013
  • ...materials, with a decreasing chance of loss (50-20%) based on construction material. For example, right-clicking on TNT will break it down into gunpowder and s
    798 bytes (116 words) - 16:35, 4 October 2013
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