Rift: Difference between revisions
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Latest revision as of 16:42, 4 October 2013
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Type |
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Requirements |
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Physics |
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Transparency |
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Luminance |
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Blast resistance | |
Tool |
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Renewable |
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Stackable |
Yes (64) |
Flammable |
No |
Availability |
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Drops |
Itself |
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Rift is a block added by Dimensional Doors. If placed manually, it will briefly make the blocks around it darker in color before disappearing and a rift appearing. They act as technical blocks to signify a rift location and are only created and destroyed by use of items and blocks added by Dimensional Doors. However, if a rift was created by the use of the block, the rifts may destroy themselves after a moment, most likely due to the lack of knowing where to lead.
Attempting to place a dimensional door in the location of the created rift will cause the spawned rift to be destroyed and a new one, if necessary, to be created in its place.
Bugs
Glitched Rifts
On certain occasions, a Rift Portal will show on the Overworld, but the player cannot pass through it to the next Dimension. They will instead walk right through it as if they were going the wrong way. This causes issues since it may be necessary for the player to use for travel, blocks water from flowing in that block, or just looks out of place in a world. These Portals are placed two squares back on a block, rather than on the very first square, as seen by the image on the right.
When a Portal becomes troublesome, there is only one way to remove it. Using any item in the playerr inventory, press Q and toss it through the face of the Portal, as the direction does count. This will trigger the Portal to teleport the item to the destination and create the closed Rift again. the player can then use a Rift Remover to permanently close it or re-open it with a Dimensional Door or the Rift Blade.
Testing has shown that using a Stabilized Rift Signature and going through a completed linked rift is the cause of this. It will trigger one of the rifts to have the glitched door.(Verification Needed) There has been no note of an update fixing this as of yet.