Pharaoh: Difference between revisions

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Pharaoh
Pharaoh.png
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Project Zulu

Health Points

200

Spawn

Crafted

Drops

Jasper Block Iron Ingots Glowing Bread 0-1 Ankh

Pharaoh is the only Boss fight in Project Zulu. Contained in the Mob Module. The Boss fight has four phases, over which his defense and attack variety will increase. Each phase is triggered by reducing the Pharaoh HP to a certain point. Physical attacks have a chance at causing the Pharaoh to teleport.

Abilities

  • Collision Attack: Deals damage on collision with player
  • Fireball: Calls fireball down on players head
  • Raise Ally: Summons a Mummy from Sand.
  • Teleport: May teleport to nearby location when damaged.

Fight Breakdown

Phase 1

Abilities: Collision, Teleport  Initially Pharaoh will collide attack the player.

Phase 2

Abilities: Collision, Teleport, Raise Ally  Initially Pharaoh start calling allies via the Summon Mummy Abiliy.

Phase 3

Abilities: Collision, Teleport, Fireball  During the Second phase, instead of calling allies, Pharaoh will attempt to call fireballs down upon player.

Phase 4

Abilities: Collision, Teleport, Raise Ally, Fireball  In the final phase all abilities are present and are used more often.

Summoning

See Image Below. Place Torches in an ankh formation. Finally, place the Jasper Block in the ankh's head. The summoning ritual will then begin. Sandstone blocks will start spawning in the shape of a small pyramid-like structure. Breaking the block at this point will stop the ritual, though sound will still play. After the sound stops playing, the Pharaoh will make a loud "roar" sound

Pharoah
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