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Pharaoh is the only Boss fight in Project Zulu. Contained in the Mob Module. The Boss fight has four phases, over which his defense and attack variety will increase. Each phase is triggered by reducing the Pharaoh HP to a certain point. Physical attacks have a chance at causing the Pharaoh to teleport.
Abilities: Collision, Teleport Initially Pharaoh will collide attack the player.
Abilities: Collision, Teleport, Raise Ally Initially Pharaoh start calling allies via the Summon Mummy Abiliy.
Abilities: Collision, Teleport, Fireball During the Second phase, instead of calling allies, Pharaoh will attempt to call fireballs down upon player.
Abilities: Collision, Teleport, Raise Ally, Fireball In the final phase all abilities are present and are used more often.
See Image Below. Place Torches in an ankh formation. Finally, place the Jasper Block in the ankh's head. The summoning ritual will then begin. Sandstone blocks will start spawning in the shape of a small pyramid-like structure. Breaking the block at this point will stop the ritual, though sound will still play. After the sound stops playing, the Pharaoh will make a loud "roar" sound
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