Weapons and Armor Stats
The goal of this article is to provide a comprehensive look at the damage numbers of every weapon in the game, as well as block numbers for armor
The highest (survival) melee damage is 10, done by the Ninja Dagger obtained by defeating a pirate boss. The Poison staff can hit for a higher 16 damage total, but all but 2 is spread out over 14 seconds.
The strongest melee weapon in the game is the Bane of Pigs, a frying pan from Tinker's Construct, which will one-shot any mob with approximately 21474830 damage. The Bane of Pigs is a joke weapon and is intended to be accessible only from creative mode or the NEI menu. However, due to some incompatibility with Better Dungeons mod, it is obtainable via loot chest in Battle Towers.
Contents
Melee Damage Tables
Vanilla Materials
Numbers represent points of damage done on an unarmored target. Note that 1 point equals half a heart of damage.
Sword | Glaive/Scythe* | Giant Sword | Big Sword | |
---|---|---|---|---|
Wood | 4 | 3 | 6 | - |
Stone | 5 | 4 | 7 | - |
Iron | 6 | 5 | 8 | 4 |
Gold | 4 | 3 | 6 | - |
Diamond | 7 | 6 | 9 | 5 |
Quartz | 5 | - | 8 | - |
- Using the right-click-charge Reap attack does exactly double the base damage.
Natura Woods
All values describe swords.
Material | Damage |
---|---|
Ghostwood | 4 |
Darkwood | 5 |
Fusewood | 6 |
Bloodwood | 7 |
Falling Meteors
All values describe swords, and include the default right-click enchantment.
Material | Damage |
---|---|
Meteorite | 8 |
Frezarite |
6, plus slow |
Kreknorite | 8, plus fire 8 damage (16 Total) |
Harken Scythe Materials
Sword | Glaive/Scythe | Giant Sword | |
---|---|---|---|
Livingmetal | 6 | 5 | 8 |
Biomass | 6 | 5 | 8 |
Asgard Shield Giant Swords (Addons Not Included)
Giant Sword | Damage |
---|---|
Skull Giant Sword | 7 |
Ender Giant Sword | 9 |
Twilight Forest
All values refer to swords and include the default right-click enchantments.
Material | Damage |
---|---|
Ironwood | 6 |
Steeleaf | 7 |
8, plus fire damage |
- Also a Minotaur Axe, which is obtained from killing the Minoshroom. Deals 7 raw damage, but 14 if you charge.
Better Dungeons
Staffs
Element | Damage |
---|---|
Water | 4 |
Poison | 2, plus 1 poison/s for 14s |
Ice | 4, plus slow |
Fire | 2, plus 2 fire damage |
Darkness | 4 |
Electric | 3 |
Wind | 4 |
Healing | -1 (heals target 1 point) |
Uncraftable Weapons
Weapon | Damage |
---|---|
Ninja Dagger |
10 |
Dwarven Spear | 6 |
Monking Bigsword | 6 |
Ender Sword |
7 |
- There is also a Minotaur's Axe, which does 7 damage normally, but 14 while charging.
- One should also note that the rift blade does 7 damage. However, it can instantly teleport mobs into limbo, effectively killing them instantly. However, the mob's drops and experience can't be obtained this way.
Tinkers' Construct
All values refer to swords purely of one material. Click here for a more comprehensive look at the benefits and drawbacks of combining tinker materials.
Note that, though its damage is significantly less, a rapier may be capable of inflicting more damage on a heavily armored or shielded target. Rapiers ignore armor, protection enchantments, and blocking.
Material | Broadsword/Longsword | Rapier/Dagger/Battlesign | Frying Pan* |
---|---|---|---|
Paper | 4 | 1 | 2 |
Wood | 4 | 1 | 2 |
Stone | 5 | 2 | 3 |
Iron | 6 | 3 | 4 |
Copper | 6 | 3 | 4 |
Flint | 6 | 3 | 4 |
Cactus | 6 | 3 | 4 |
Bone | 5 | 2 | 3 |
Netherrack | 5 | 2 | 3 |
Slime (both colors) | 4 | 1 | 2 |
Obsidian | 6 | 3 | 4 |
Cobalt | 7 | 4 | 5 |
Ardite | 7 | 4 | 5 |
Bronze | 6 | 3 | 4 |
Steel | 7 | 4 | 5 |
Alumite | 7 | 4 | 5 |
Manyullyn | 8 | 4 | 6 |
- Also includes slow effect.
Ranged Damage Tables
Bows
Bow | Damage at full draw |
---|---|
Bow | 10 |
Long Bow | 9 |
Ghostwood | 9 |
Darkwood | 7 |
Fusewood | 9 |
Bloodwood | 9 |
Blazing Bow | 8, plus fire damage |
Frost Bow | 11, plus slow |
Ender Bow | 0, up to 12 from teleporting arrows |
Reinforced Bow | 13 |
Iron Bow | 9 |
Golden Bow | 10 |
Legia Bow | 12, two arrows |
Crystal Bow | 14 |